• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▶Direct3D
    • ▶DirectDraw
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶DirectSound
    • ▶Glossary
    • ▼Appendix
      • ▼Direct3D Retained Mode
        • About Retained Mode
        • ▶Getting Started
        • ▶Technical Background
        • ▶Architecture
        • ▶Overviews
        • ▶Tutorial
        • ▼C++/COM Reference
          • ▶Callback Functions
          • ▶Interfaces
          • ▶Nonmember Functions
          • ▶Constants
          • ▶Enumerated Types
          • ▶Structures
          • Return Values
          • ▼Further Reading
            • Color Keying
            • D3DCOLOR_MONO
            • D3DCOLOR_RGB
            • D3DCOLORMODEL
            • D3DCOLORVALUE
            • D3DDEVICEDESC
            • D3DENUMDEVICESCALLBACK
            • D3DMATRIX
            • D3DPRIMCAPS
            • D3DRECT
            • D3DTRIANGLE
            • D3DVALUE
            • D3DVECTOR
            • DirectDrawCreate
            • DirectDrawCreateClipper
            • DrawPrimitive
            • IDirect3D3
            • IDirectDrawClipper
            • IUnknown Interface
            • Mipmaps
            • Texture Map Formats
        • ▶Visual Basic Reference
        • ▶Samples Introduction
        • ▶DirectX File Format
        • Glossary