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Microsoft DirectX 7.0
Legal Information
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Introducing DirectX Foundation
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Direct3D
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DirectDraw
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DirectInput
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DirectMusic
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DirectPlay
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DirectSetup
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DirectSound
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Glossary
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Appendix
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Direct3D Retained Mode
About Retained Mode
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Getting Started
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Technical Background
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Architecture
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Overviews
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Tutorial
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C++/COM Reference
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Callback Functions
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Interfaces
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Nonmember Functions
D3DRMColorGetAlpha
D3DRMColorGetBlue
D3DRMColorGetGreen
D3DRMColorGetRed
D3DRMCreateColorRGB
D3DRMCreateColorRGBA
D3DRMMatrixFromQuaternion
D3DRMQuaternionFromRotation
D3DRMQuaternionMultiply
D3DRMQuaternionSlerp
D3DRMVectorAdd
D3DRMVectorCrossProduct
D3DRMVectorDotProduct
D3DRMVectorModulus
D3DRMVectorNormalize
D3DRMVectorRandom
D3DRMVectorReflect
D3DRMVectorRotate
D3DRMVectorScale
D3DRMVectorSubtract
Direct3DRMCreate
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Constants
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Enumerated Types
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Structures
Return Values
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Further Reading
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Visual Basic Reference
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Samples Introduction
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DirectX File Format
Glossary