• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▶Direct3D
    • ▶DirectDraw
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶DirectSound
    • ▶Glossary
    • ▼Appendix
      • ▼Direct3D Retained Mode
        • About Retained Mode
        • ▶Getting Started
        • ▶Technical Background
        • ▶Architecture
        • ▶Overviews
        • ▶Tutorial
        • ▼C++/COM Reference
          • ▶Callback Functions
          • ▶Interfaces
          • ▼Nonmember Functions
            • D3DRMColorGetAlpha
            • D3DRMColorGetBlue
            • D3DRMColorGetGreen
            • D3DRMColorGetRed
            • D3DRMCreateColorRGB
            • D3DRMCreateColorRGBA
            • D3DRMMatrixFromQuaternion
            • D3DRMQuaternionFromRotation
            • D3DRMQuaternionMultiply
            • D3DRMQuaternionSlerp
            • D3DRMVectorAdd
            • D3DRMVectorCrossProduct
            • D3DRMVectorDotProduct
            • D3DRMVectorModulus
            • D3DRMVectorNormalize
            • D3DRMVectorRandom
            • D3DRMVectorReflect
            • D3DRMVectorRotate
            • D3DRMVectorScale
            • D3DRMVectorSubtract
            • Direct3DRMCreate
          • ▶Constants
          • ▶Enumerated Types
          • ▶Structures
          • Return Values
          • ▶Further Reading
        • ▶Visual Basic Reference
        • ▶Samples Introduction
        • ▶DirectX File Format
        • Glossary