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MSDN Library - April 2000
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Welcome to the MSDN Library
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Visual Studio 6.0 Documentation
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Office Developer Documentation
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Windows CE Documentation
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Platform SDK
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SDK Documentation
About SDK Documentation
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ActiveX Designer Programmer's Reference
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DAO 3.5 SDK
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Design-Time Control SDK
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Flight Simulator 98 Software Development Kit
SDK Overview
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Panels Software Development Kit
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Aircraft Container Software Development Kit
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Adventure Programming Language (APL) SDK
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Scenery Software Development Kit
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Scenery Overview
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Coordinate Conventions
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Seeds
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Objects
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File Formats, the Sections of a BGL File
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BGL File Structure
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Graphics Databases, the Backbone of BGL
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Scenery File Location and Data Flow
Selecting Scenery, .Vis Files and World Sets
Understanding Scenery Libraries
Controlling Data Flow, Where to Put Scenery Files on the Hard Disk
Using Booster Processors with the Scenery System
Bstinfo Files and the Specifics of Booster Operation
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Basic Design Techniques, Examples
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Flight Simulator 98 Design Model
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Horizon and Terrain
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Palettes
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Hazing, Shadows, and Special Effects
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BGL Language Reference
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Multiplayer Software Development Kit
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HTML Help Workshop
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Imaging for Windows
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DDK Documentation
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Windows Resource Kits
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Knowledge Base
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Technical Articles
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Backgrounders
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Specifications
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Books
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Partial Books
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Periodicals
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Samples