Legal Information
▶
DirectX Software Development Kit
▶
DirectX Graphics
▶
DirectX Input
▶
DirectX Audio
▶
DirectX SDK Technical Articles
Glossary
▶
DirectX SDK
▶
DirectMusic
▼
DirectPlay
What's New in DirectPlay
▶
Basic Concepts in DirectPlay
Architect Your DirectPlay Application
▶
Peer-to-Peer Sessions
▶
Client/Server Sessions
▶
DirectPlay Lobby
▶
DirectPlay Voice
▶
DirectPlay for Pocket PC 2002
▼
Advanced Topics in DirectPlay
▶
DirectPlay Addressing
▶
DirectPlay Callback Functions and Multithreading Issues
▶
DirectPlay Protocol
DP8Sim Utility
Monitoring DirectPlay Network Traffic with Network Monitor
▼
Network Address Translation, Firewalls, and Proxies
Quick NAT Compatibility Guidelines
▼
Topology Specific NAT Issues
▶
NAT Issues for Peer Hosts
▶
NAT Issues for Peer Clients
▶
NAT Issues for Servers
▼
NAT Issues for Clients
Basic NAT Issues for Clients
Client NAT Compatibility Reference
Using the IDirectPlay8NATResolver Interface
Notes Regarding Firewalls and Proxies
NAT Troubleshooting Techniques for Developers and End Users
Optimizing Network Usage
Packet Signing
Testing Network Performance
Using Player Context Values
Using the DirectPlay DPNSVR Application
▶
DirectPlay C/C++ Tutorials
▶
DirectPlay C++ Samples
▶
DirectPlay C/C++ Reference