• ▼MSDN Library - April 2000
    • ▶Welcome to the MSDN Library
    • ▶Visual Studio 6.0 Documentation
    • ▶Office Developer Documentation
    • ▶Windows CE Documentation
    • ▶Platform SDK
    • ▼SDK Documentation
      • About SDK Documentation
      • ▶ActiveX Designer Programmer's Reference
      • ▶DAO 3.5 SDK
      • ▶Design-Time Control SDK
      • ▼Flight Simulator 98 Software Development Kit
        • SDK Overview
        • ▶Panels Software Development Kit
        • ▶Aircraft Container Software Development Kit
        • ▶Adventure Programming Language (APL) SDK
        • ▼Scenery Software Development Kit
          • ▶Scenery Overview
          • ▶Coordinate Conventions
          • ▶Seeds
          • ▶Objects
          • ▶File Formats, the Sections of a BGL File
          • ▶BGL File Structure
          • ▶Graphics Databases, the Backbone of BGL
          • ▶Scenery File Location and Data Flow
          • ▶Basic Design Techniques, Examples
          • ▶Flight Simulator 98 Design Model
          • ▶Horizon and Terrain
          • ▶Palettes
          • ▶Hazing, Shadows, and Special Effects
          • ▶BGL Language Reference
        • ▶Multiplayer Software Development Kit
      • ▶HTML Help Workshop
      • ▶Imaging for Windows
    • ▶DDK Documentation
    • ▶Windows Resource Kits
    • ▶Knowledge Base
    • ▶Technical Articles
    • ▶Backgrounders
    • ▶Specifications
    • ▶Books
    • ▶Partial Books
    • ▶Periodicals
    • ▶Samples