• Legal Information
  • ▶Introducing DirectX 6.1
  • ▶DirectX Foundation
  • ▼DirectX Media
    • ▼ Direct3D Retained Mode
      • About Retained Mode
      • ▶ Getting Started
      • ▶ Technical Background
      • ▶ Architecture
      • ▶ Overviews
      • ▶ Tutorial
      • ▼ Reference
        • ▶Callback Functions
        • ▼Interfaces
          • IDirect3DRM3
          • IDirect3DRMAnimation2
          • IDirect3DRMAnimationArray
          • IDirect3DRMAnimationSet2
          • IDirect3DRMArray
          • IDirect3DRMClippedVisual
          • IDirect3DRMDevice3
          • IDirect3DRMDeviceArray
          • IDirect3DRMFace2
          • IDirect3DRMFaceArray
          • IDirect3DRMFrame3
          • IDirect3DRMFrameArray
          • IDirect3DRMInterpolator
          • IDirect3DRMLight
          • IDirect3DRMLightArray
          • IDirect3DRMMaterial2
          • IDirect3DRMMesh
          • IDirect3DRMMeshBuilder3
          • IDirect3DRMObject
          • IDirect3DRMObject2
          • IDirect3DRMObjectArray
          • IDirect3DRMPicked2Array
          • IDirect3DRMPickedArray
          • IDirect3DRMProgressiveMesh
          • IDirect3DRMShadow2
          • IDirect3DRMTexture3
          • IDirect3DRMUserVisual
          • IDirect3DRMViewport2
          • IDirect3DRMViewportArray
          • IDirect3DRMVisual
          • IDirect3DRMVisualArray
          • IDirect3DRMWinDevice
          • IDirect3DRMWrap
        • ▶Nonmember Functions
        • ▶Constants
        • ▶Enumerated Types
        • ▶Structures
        • Return Values
        • ▶Further Reading
      • ▶ Samples Introduction
      • ▶ DirectX File Format
      • Glossary
    • ▶DirectPlay