• Legal Information
  • ▶Introducing DirectX 6.1
  • ▶DirectX Foundation
  • ▼DirectX Media
    • ▼ Direct3D Retained Mode
      • About Retained Mode
      • ▶ Getting Started
      • ▶ Technical Background
      • ▶ Architecture
      • ▶ Overviews
      • ▶ Tutorial
      • ▼ Reference
        • ▶Callback Functions
        • ▶Interfaces
        • ▶Nonmember Functions
        • ▶Constants
        • ▼Enumerated Types
          • D3DRMCOLORSOURCE
          • D3DRMCOMBINETYPE
          • D3DRMFILLMODE
          • D3DRMFOGMODE
          • D3DRMFRAMECONSTRAINT
          • D3DRMLIGHTMODE
          • D3DRMLIGHTTYPE
          • D3DRMMATERIALMODE
          • D3DRMPALETTEFLAGS
          • D3DRMPROJECTIONTYPE
          • D3DRMRENDERQUALITY
          • D3DRMSHADEMODE
          • D3DRMSORTMODE
          • D3DRMTEXTUREQUALITY
          • D3DRMUSERVISUALREASON
          • D3DRMWRAPTYPE
          • D3DRMXOFFORMAT
          • D3DRMZBUFFERMODE
        • ▶Structures
        • Return Values
        • ▶Further Reading
      • ▶ Samples Introduction
      • ▶ DirectX File Format
      • Glossary
    • ▶DirectPlay