• Legal Information
  • ▶Introducing DirectX 6.1
  • ▶DirectX Foundation
  • ▼DirectX Media
    • ▼ Direct3D Retained Mode
      • About Retained Mode
      • ▶ Getting Started
      • ▶ Technical Background
      • ▶ Architecture
      • ▶ Overviews
      • ▶ Tutorial
      • ▼ Reference
        • ▶Callback Functions
        • ▶Interfaces
        • ▼Nonmember Functions
          • D3DRMColorGetAlpha
          • D3DRMColorGetBlue
          • D3DRMColorGetGreen
          • D3DRMColorGetRed
          • D3DRMCreateColorRGB
          • D3DRMCreateColorRGBA
          • D3DRMMatrixFromQuaternion
          • D3DRMQuaternionFromRotation
          • D3DRMQuaternionMultiply
          • D3DRMQuaternionSlerp
          • D3DRMVectorAdd
          • D3DRMVectorCrossProduct
          • D3DRMVectorDotProduct
          • D3DRMVectorModulus
          • D3DRMVectorNormalize
          • D3DRMVectorRandom
          • D3DRMVectorReflect
          • D3DRMVectorRotate
          • D3DRMVectorScale
          • D3DRMVectorSubtract
          • Direct3DRMCreate
        • ▶Constants
        • ▶Enumerated Types
        • ▶Structures
        • Return Values
        • ▶Further Reading
      • ▶ Samples Introduction
      • ▶ DirectX File Format
      • Glossary
    • ▶DirectPlay