• Legal Information
  • ▶Introducing DirectX 6.1
  • ▶DirectX Foundation
  • ▼DirectX Media
    • ▼ Direct3D Retained Mode
      • About Retained Mode
      • ▶ Getting Started
      • ▶ Technical Background
      • ▶ Architecture
      • ▶ Overviews
      • ▶ Tutorial
      • ▼ Reference
        • ▶Callback Functions
        • ▶Interfaces
        • ▶Nonmember Functions
        • ▶Constants
        • ▶Enumerated Types
        • ▶Structures
        • Return Values
        • ▼Further Reading
          • Color Keying
          • D3DCOLOR_MONO
          • D3DCOLOR_RGB
          • D3DCOLORMODEL
          • D3DCOLORVALUE
          • D3DDEVICEDESC
          • D3DENUMDEVICESCALLBACK
          • D3DMATRIX
          • D3DPRIMCAPS
          • D3DRECT
          • D3DTRIANGLE
          • D3DVALUE
          • D3DVECTOR
          • DirectDrawCreate
          • DirectDrawCreateClipper
          • IDirect3D3
          • IDirectDrawClipper
          • IUnknown Interface
          • Mipmaps
          • Texture Map Formats
      • ▶ Samples Introduction
      • ▶ DirectX File Format
      • Glossary
    • ▶DirectPlay