• Legal Information
  • ▶Introducing DirectX 6.1
  • ▶DirectX Foundation
  • ▼DirectX Media
    • ▼ Direct3D Retained Mode
      • About Retained Mode
      • ▶ Getting Started
      • ▶ Technical Background
      • ▶ Architecture
      • ▶ Overviews
      • ▶ Tutorial
      • ▼ Reference
        • ▶Callback Functions
        • ▶Interfaces
        • ▶Nonmember Functions
        • ▶Constants
        • ▶Enumerated Types
        • ▼Structures
          • D3DRMANIMATIONKEY
          • D3DRMBOX
          • D3DRMIMAGE
          • D3DRMLOADMEMORY
          • D3DRMLOADRESOURCE
          • D3DRMMATERIALOVERRIDE
          • D3DRMPALETTEENTRY
          • D3DRMPICKDESC
          • D3DRMPICKDESC2
          • D3DRMPMESHLOADSTATUS
          • D3DRMQUATERNION
          • D3DRMRAY
          • D3DRMVECTOR4D
          • D3DRMVERTEX
        • Return Values
        • ▶Further Reading
      • ▶ Samples Introduction
      • ▶ DirectX File Format
      • Glossary
    • ▶DirectPlay